⌁ Project — RecapFeed · Built solo, 2026

RecapFeed,
a daily front page for gaming.

News, releases, reviews, hardware and trailers pulled from across the web into one fast feed — so you can see everything happening in gaming at a glance, instead of bouncing between a dozen sites.

See it live →
UPDATESContinuously, all day
JAVASCRIPTAlmost none
COSTFree · no ads
RecapFeed logo — a cobalt blue rounded tile with a white replay arrow, beside the RecapFeed wordmark

Why I built it

§ 01

Keeping up with gaming meant a dozen tabs. One site for news, another for what's coming out, a third for whether the thing was any good, a fourth for whether it was on sale. All of them wanting me to accept cookies and sign up for a newsletter first.

None of it is hard information to get. It's just scattered, and every site that holds a piece of it would rather you stayed on theirs. So I put the lot on one page and made it load fast.

The Recap

§ 02 — the bit I actually wanted

It remembers where you got to

Every aggregator has the same problem: come back after a few days and you're scrolling through things you've already seen, trying to work out where you stopped. RecapFeed marks the line for you and highlights only what's new since your last visit.

It does that entirely in your own browser. Your last-visit timestamp is stored on your device and never sent anywhere, so the site can catch you up without ever knowing who you are.

Updated 1h 39m ago
43 new
since your last visit

What's on it

§ 03
01 — Home

The front page

An AI-picked lead story and a ranked set of top stories — the state of play in one screen, without having to decide what matters yourself.

02 — Today

The daily brief

A short, AI-written summary of the day's biggest gaming news. For when you want the shape of the day rather than twenty headlines.

03 — Releases

What's coming

Upcoming games with live countdowns, and a follow button so the ones you care about surface when they land.

04 — Videos

Trailers & trending

New trailers alongside a “trending on YouTube” rail, so you catch the thing everyone's talking about before it reaches you second-hand.

05 — Hardware

Consoles & kit

Its own feed for the machines rather than the games — handhelds, consoles, PC gear and the announcements that decide what you'll be playing on next.

06 — Reviews

Is it any good?

Review scores gathered into one feed, so the question that always follows “that looks good” doesn't send you off to four more sites.

07 — Weekly email

The week, in your inbox

A weekly send for people who'd rather not check daily — the week's news, releases and trailers pulled into one email, written by the same pipeline that builds the site.

08 — Speed

Almost no JavaScript

The whole thing is static. Pages arrive already rendered, so it opens instantly on a phone on bad reception — which is where most people read the news.

A look at it

§ 04
RecapFeed home page: a lead story about Square Enix, a Top Stories list, and a panel reading 43 new since your last visit
Home — lead story, top stories, and the Recap counter
RecapFeed Today page showing the AI-written daily brief of the biggest gaming news
Today — the AI-written daily brief
RecapFeed Videos page showing new game trailers and a trending on YouTube rail
Videos — trailers and what's trending

How it's built

§ 05 — the stack

RecapFeed is a static site — Astro and Tailwind, built by GitHub Actions and served from Cloudflare's edge. There's no database and no client-side API calls: the entire site reads one static data file, which is why it opens as fast as it does.

Behind that, a scheduled pipeline does the gathering. It pulls from news and video RSS across the major gaming outlets, RAWG for release dates and review scores, and the YouTube Data API for what's trending. Then a Claude pass vets and curates the haul before anything gets published — dropping the duplicates and the junk, picking the lead story, writing the daily brief and the weekly email.

That ordering is the whole design: let the machine do the volume, publish the result as flat files, and keep the runtime dumb. It's the same approach I bring to client AI work — the interesting engineering is almost never the model, it's what you let it touch. If you've got something in that shape, get in touch.

Built2026, solo
FrameworkAstro (static)
StylingTailwind CSS v4
HostingCloudflare
PipelineGitHub Actions
CurationClaude API
SourcesRSS · RAWG · YouTube
EmailWeekly · optional
ModelFree · no ads

Logo & blurb

§ 06 — for press & listings

Writing about RecapFeed, or listing it somewhere? Grab the logo and copy from here rather than screenshotting the site.

RecapFeed is a fast, auto-refreshing front page for gaming. It gathers news, releases, reviews, hardware and trailers from across the web into a single feed — and its signature feature, The Recap, remembers your last visit and highlights only what's new. There's a weekly email if you'd rather not check daily. Built static-first for speed, curated by AI, and free to use.
RecapFeed full logo lockup on a paper background
Full lockup — light backgrounds
Download PNG ↓
The RecapFeed mark: a cobalt rounded tile with a white replay arrow
Tile mark — SVG, scales to anything
Download SVG ↓
The RecapFeed app icon at 1024 pixels
App icon — 1024px PNG
Download PNG ↓
One-liner
A daily front page for gaming — everything new, in one fast feed.
Tagline & one-liner
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Cobalt #2454E6 Ink #17150F Paper #F4F1EA Archivo · bold, tight tracking

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Christchurch · New Zealand · Remote